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2 December 2025 to 18 February 2026

18 Days Remain

Track Expedition 2 stage requirements. No rewards. |

Stage 1: Foundation

ItemCount
Metal Parts Metal Parts of 150
Plastic Parts Plastic Parts of 200
ARC Alloy ARC Alloy of 80
Steel Spring Steel Spring of 15

Stage 2: Core Systems

ItemCount
Durable Cloth Durable Cloth of 35
Wires Wires of 25
Electrical Components Electrical Components of 20
Cooling Coil Cooling Coil of 4

Stage 3: Framework

ItemCount
Light Bulb Light Bulb of 4
Battery Battery of 30
Shredder Gyro Shredder Gyro of 10
Exodus Modules Exodus Modules of 1

Stage 4: Outfitting

ItemCount
Frequency Modulation Box Frequency Modulation Box of 5
Advanced Electrical Components Advanced Electrical Components of 5
Ion Sputter Ion Sputter of 3
Leaper Pulse Unit Leaper Pulse Unit of 3

Stage 5: Stocking

ItemCount
250,000 worth of Combat Items (Ammo,Grenades,Traps,Weapons,Weapon Mods) of 250,000
100,000 worth of Survival Items (Shields,Gadgets,Utilities,Augments,Regenerative) of 100,000
180,000 worth of Provisions (Nature,Miscellaneous,Trinkets,Old World,Keys) of 180,000
300,000 worth of Materials (Materials) of 300,000

Stage 6: Departure

Your caravan is stocked with necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.

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